A street-brawler set in Kumanovo Β· slap first, ask never Β· best in full screen (F11) with sound on π
PRIVATE BUILD Version 2.51 EN Β· MK
A side-scrolling beat-'em-up where The Hero β a Cetirce dreamer who's had enough β walks the streets of Kumanovo handing out shamari (slaps). It's a love letter to the town: real landmarks, local slang, in-jokes, and a soundtrack that swaps per stage. Built for fun as a personal milestone project β a playground for pixel-art, web-audio trips, and a pile of silly sub-games.
This is a private build shared for friends.
The same card the game flashes when the Hero first drops in β it stays up until you press a key.
| Mrdanje | A D Β· β β move |
| Ripanje | W / Space / β jump |
| Shamar | J slap β the whole point |
| Dzvezdicke | K throw star |
| Oganj | L flame |
| Interakcija | U enter a spot β zgrada / vespa |
| Pauza | P / Esc music keeps playing |
| Svirni | H horn β vespa ride |
| Ripni stazu | ` dev skip to next stage |
Plus R restart Β· M mute Β· gamepad works (left stick + face buttons).
Every stage and some sub-stages have its own track. The menu track carries over into Stage 0, and the game hot-swaps at each transition; pausing keeps the music going.
| Menu β Stage 0 | Soggy Bottom Boys β I Am a Man of Constant Sorrow | bckg8 |
| Stage 1 Β· day | Todd Terje β Inspector Norse | bckg |
| Stage 2 Β· night | γΉγγΌγ³γγ°γγ β Mrs. Pepperpot Opening Theme | bckg2 |
| Stage 3 Β· field | Jain β Makeba | bckg5 |
| Stage 4 Β· fly-over | Redbone β Come and Get Your Love | bckg3 |
| Disco Β· from day | Oliver β Space & Sound | bckg4 |
| Disco Β· from night | Vishuddha β Stardust (yes, DJ Vishuddha) | bckg6 |
| Vespa ride | Peter Bjorn and John β Young Folks | bckg7 |
| Police line-up | Henry Mancini β The Pink Panther Theme | pp |
| MDMA trip | The Zombies β Time of the Season | trip |
| Shroom trip | Jefferson Airplane β White Rabbit | trip2 |
Boxing & basketball run on procedural synth crowd ambience. Stings & SFX β laughter (lol), whistle (svirche), the chicken (koko), interstitial narration (afewmoments), the Wilhelm scream, 18 random slap hits, the vespa horn β sourced from Pixabay.
The slap is the heart of the game. It's free, fast, has no cooldown, and connects at shoulder height so it reads as a proper open-hand shamar. Mash J to clear crowds, knock enemies back, and rack up combos. Guns and flames are spice β the slap is the meal. (Slap 7 different faces and something special might happenβ¦)
Each is its own little game β a milestone built for the joy of it, with its own look, music, win/lose, and a points payoff carried back to your run. Walk up to a spot and press U.
Pickups warp the world. Grab a green heart to heal and sober up.
April 2026 β the spark. A daft idea: a Kumanovo street-brawler where your mates' faces are the mooks and the only real weapon is a slap. Phaser 3 + Vite scaffold goes up; the hero walks, the shamar connects, the first stretch of street paints in.
Building the town. Real landmarks, parallax depth, and a whole bestiary of cameo heads (bubi, teppei, dame, vacka, ige, deshka, jox, zocka, stefka, dzonkaβ¦) stamped onto the mooks. The Bratanac gate-boss arrives, and the day/night pair of stages (1 & 2).
May β trips & toys. Pickups that warp reality: the joint's tape-warp slow-mo + echo, the MDMA heart-sun, the shroom zigzag, the rakija wobble β all hand-wired through WebAudio + SVG filters. The frog (zhabche), the creator cameo, and the dev stage-skip slip in.
The side-games. One milestone at a time: the police line-up, the basketball boss, the boxing ring, the disco floor (every head dancing behind a DJ), the vespa ride down to Guerilla CafΓ© (+ the stand-up comedy room), and the chicken's Cluck Cluck Revolution.
June β bookends. The Stage-0 opening triptych, the fly-over credits (DZVEZDUEV roll), the "a few moments later" interstitial, and score that carries the whole run into the final POENI.
Debugging hell (a love letter). The vespa night-ride lock + the fly-stage music hijacking bckg7; double-audio when you paused mid-trip; the spotlight iris-mask; stripping checkerboard backgrounds off grayscale faces; full-screen centering; dozens of real-alpha re-exports; and an endless war over which way each head was facing. Shipped as final 2.51 β for fun, for Kumanovo, for the bit.
| Design & code | Gjoko Krstic |
| Audio engineering | Gjoko Krstic |
| Graphics | Gjoko Krstic |
| Animation | Gjoko Krstic |
| Art resources | The Spriters Resource Β· OpenGameArt |
| Sound effects | Pixabay |
| Engine | Phaser 3.90 Β· Vite |
| Studio | Zero Science Lab β ZSL Games |
β GOLD SPONSOR Β· Silly Security Inc. β
Music tracks belong to their respective artists β used here in a private, non-commercial, for-fun build.