Pambe Pumbe Kude Tumbe!
β–Ά PLAY

A street-brawler set in Kumanovo Β· slap first, ask never Β· best in full screen (F11) with sound on πŸ”Š

Pambe Pumbe Kude Tumbe!

PRIVATE BUILD Version 2.51 EN Β· MK

What is this?

A side-scrolling beat-'em-up where The Hero β€” a Cetirce dreamer who's had enough β€” walks the streets of Kumanovo handing out shamari (slaps). It's a love letter to the town: real landmarks, local slang, in-jokes, and a soundtrack that swaps per stage. Built for fun as a personal milestone project β€” a playground for pixel-art, web-audio trips, and a pile of silly sub-games.

This is a private build shared for friends.

Kontrole

The same card the game flashes when the Hero first drops in β€” it stays up until you press a key.

MrdanjeA D Β· ← β†’ move
RipanjeW / Space / ↑ jump
ShamarJ slap β€” the whole point
DzvezdickeK throw star
OganjL flame
InterakcijaU enter a spot β€” zgrada / vespa
PauzaP / Esc music keeps playing
SvirniH horn β€” vespa ride
Ripni stazu` dev skip to next stage

Plus R restart Β· M mute Β· gamepad works (left stick + face buttons).

Soundtrack & sound

Every stage and some sub-stages have its own track. The menu track carries over into Stage 0, and the game hot-swaps at each transition; pausing keeps the music going.

Menu β†’ Stage 0Soggy Bottom Boys β€” I Am a Man of Constant Sorrowbckg8
Stage 1 Β· dayTodd Terje β€” Inspector Norsebckg
Stage 2 Β· nightγ‚Ήγƒ—γƒΌγƒ³γŠγ°γ•γ‚“ β€” Mrs. Pepperpot Opening Themebckg2
Stage 3 Β· fieldJain β€” Makebabckg5
Stage 4 Β· fly-overRedbone β€” Come and Get Your Lovebckg3
Disco Β· from dayOliver β€” Space & Soundbckg4
Disco Β· from nightVishuddha β€” Stardust (yes, DJ Vishuddha)bckg6
Vespa ridePeter Bjorn and John β€” Young Folksbckg7
Police line-upHenry Mancini β€” The Pink Panther Themepp
MDMA tripThe Zombies β€” Time of the Seasontrip
Shroom tripJefferson Airplane β€” White Rabbittrip2

Boxing & basketball run on procedural synth crowd ambience. Stings & SFX β€” laughter (lol), whistle (svirche), the chicken (koko), interstitial narration (afewmoments), the Wilhelm scream, 18 random slap hits, the vespa horn β€” sourced from Pixabay.

Focus on slapping

The slap is the heart of the game. It's free, fast, has no cooldown, and connects at shoulder height so it reads as a proper open-hand shamar. Mash J to clear crowds, knock enemies back, and rack up combos. Guns and flames are spice β€” the slap is the meal. (Slap 7 different faces and something special might happen…)

The journey Β· stages

Stage 0 β€” Intro crawl

An arcade opening: three comic-strip panels narrate how The Hero set off. Press a key per panel.

Stage 1 β€” Kumanovo, day

The main drag: landmarks, mooks, the first boss, and the doorways into the sub-games.

Stage 2 β€” Kumanovo, night

Same town after dark β€” dimmer, meaner, reversed run back to the edge of town.

Stage 3 β€” The green field

A breather in the countryside: a roaming chicken, a flying shikaka, trees and lampposts.

Stage 4 β€” Fly-over

You soar over Kumanovo for the closing credits (DZVEZDUEV cast roll) and your final POENI.

Sub-stages Β· the side quests

Each is its own little game β€” a milestone built for the joy of it, with its own look, music, win/lose, and a points payoff carried back to your run. Walk up to a spot and press U.

SPORTSKA SALA β€” Basketball boss

A showdown with Kosarkar. Dodge his shots, shuriken him down. Win = bonus POENI.

POLICIJA β€” The line-up whodunit

Pick the right perpetrator from the cartoon line-up. Nail it for points.

SOKOLANA β€” Boxing ring boss

Slap-only bout in a shrunken ring against a fast, aggressive boss. Crowd noise included.

ZGRADA β€” The disco vibe

A dark club: every enemy & boss head is on the floor dancing behind a DJ. Slap freely β€” nobody dies, they just keep grooving. Pick up joints for trippy visuals.

Vespa ride β†’ Guerilla CafΓ© drive

Top-down scoot down Oktomvriska Revolucija dodging traffic (day or night). Arrive and the cafΓ© becomes a stand-up comedy room β€” setup, punchline, spotlight, laughter, Zhiveli!

Cluck Cluck Revolution rhythm

The stage-3 chicken's DDR game (press U = "Stisni U da kljukash"). Hit the scrolling arrows on the beat. Miss and the chicken lays an explosive. Clear the song β†’ fireworks.

Bosses

Drugs & trips

Pickups warp the world. Grab a green heart to heal and sober up.

Hidden things & easter eggs

Making of Β· the timeline

April 2026 β€” the spark. A daft idea: a Kumanovo street-brawler where your mates' faces are the mooks and the only real weapon is a slap. Phaser 3 + Vite scaffold goes up; the hero walks, the shamar connects, the first stretch of street paints in.

Building the town. Real landmarks, parallax depth, and a whole bestiary of cameo heads (bubi, teppei, dame, vacka, ige, deshka, jox, zocka, stefka, dzonka…) stamped onto the mooks. The Bratanac gate-boss arrives, and the day/night pair of stages (1 & 2).

May β€” trips & toys. Pickups that warp reality: the joint's tape-warp slow-mo + echo, the MDMA heart-sun, the shroom zigzag, the rakija wobble β€” all hand-wired through WebAudio + SVG filters. The frog (zhabche), the creator cameo, and the dev stage-skip slip in.

The side-games. One milestone at a time: the police line-up, the basketball boss, the boxing ring, the disco floor (every head dancing behind a DJ), the vespa ride down to Guerilla CafΓ© (+ the stand-up comedy room), and the chicken's Cluck Cluck Revolution.

June β€” bookends. The Stage-0 opening triptych, the fly-over credits (DZVEZDUEV roll), the "a few moments later" interstitial, and score that carries the whole run into the final POENI.

Debugging hell (a love letter). The vespa night-ride lock + the fly-stage music hijacking bckg7; double-audio when you paused mid-trip; the spotlight iris-mask; stripping checkerboard backgrounds off grayscale faces; full-screen centering; dozens of real-alpha re-exports; and an endless war over which way each head was facing. Shipped as final 2.51 β€” for fun, for Kumanovo, for the bit.

Changelog β€” final 2.51

Credits

Design & codeGjoko Krstic
Audio engineeringGjoko Krstic
GraphicsGjoko Krstic
AnimationGjoko Krstic
Art resourcesThe Spriters Resource Β· OpenGameArt
Sound effectsPixabay
EnginePhaser 3.90 Β· Vite
StudioZero Science Lab β€” ZSL Games

β˜… GOLD SPONSOR Β· Silly Security Inc. β˜…

Music tracks belong to their respective artists β€” used here in a private, non-commercial, for-fun build.